Firstly, I had to create a river bed for the realflow test so to save time I decided to use that as my base. I added a plane and then assigned the ocean shader to it. I tried what I did last time and that was to just mess around with the settings and see what I could achieve.
This was the outcome.
Again not at all what I was looking for, Firstly it does not look like a river t all and just looks like my previous attempts which did not work out the way I wanted at all.
So at this point I am wondering what I could do to make this time around better and different. I decide to look at some reference images. I have no idea why I didn't do this before but I managed to find some really good images showing me the ripples and tides of the river.
This immediately showed me where I was going wrong. For a start the waves I had created were far too large and secondly, The waves I have created were only going in one direction making it look more like a tide that you would see on a beach than on a river.
I really needed to make this look like a good river before I could try to do anything else so I constantly kept changing the different settings. This was a really long process because I had to keep rendering to see if my settings were successful. They were still coming out the same so I decided to research the settings a bit more and to look into what they mean. Whilst doing this I found the "create ocean" option in Maya. Just to try it, I clicked on it and it created a realistic ocean straight away. I started playing around with the settings and saw that there was a ocean preview plane on the ocean shader meaning that I didn't have to keep rendering and saved me a lot of time. I then began to experiment with how to add this ocean preview plane to my own scene. When I did this successfully, it made a huge difference. I could now see what the settings were effecting and how the river would look without having to render. This helped me to figure out which settings I was moving incorrectly and how to make the river look a lot better. Just with the help of the ocean preview plane, I managed to create this river instead.
The river now looks a lot better and more realistic to how a river would really flow. It look slow but it also looks really strong which is the look I am trying to achieve. This is only a test but i think it really works in the environment and I am confident that we can make it look good using the ocean shader.
I now need to figure out how to make things move through it.


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